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The VirZOOM SDK allows you to quickly create and adapt games that talk to the VirZOOM Bike Controller. It provides access to all the sensor data from the bike, including speed, pedal direction, buttons, resistance setting, and heartrate. It also includes a high-level player controller, using our patent-pending motion controls, that combine the bike sensors with your head movement to comfortably move through large VR worlds.

The SDK is offered for Unity on PC, PS4, and soon on AndroidAndroid and works with Oculus Rift, HTV Vive, Playstation VR, Google Daydream, and Samsung GearVR. We also have a preliminary Unreal Plugin on PC onlyand PS4.  And we can offer a C++ version of our plugin directly by request at support@virzoom.com.

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Unity Release Notes

1.0

  • Initial release on Vive/Rift/PSVR

1.1

  • Fixed initial calibration on Vive, no longer relies on SteamVR.ResetSeatedZeroPose()
  • Compatibility with Oculus 1.7 and SteamVR 1.1.1 plugins, though neither is required
  • Conforms to PS4 release requirements
  • No longer requires Visual Studio 2015 redistributable
  • Added Xbox 360 controller support
  • Tested with Unity 5.4.0p2

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  • Tested up to Unity 5.4.2
  • Added face buttons to VZController API
  • Refactored gamepad support
  • VZPlayer now uses Camera from scene

1.4

  • Android support for Daydream/GearVR

    • with Daydream controller
  • HUD in test scene

  • Interactive bike model

Unreal Release Notes

1.0

  • Initial release with VZPlugin onlyon PC 

1.1

  • Added PS4 support

Additional SDK Documentation

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