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  • Unity 5.4.0+
  • VirZOOM Bike Controller
  • Oculus Rift (DK2 or CV1), HTC Vive, or Playstation VR, Google Daydream, or Samsung GearVR for VR apps

You can get the SDK from the Unity Asset Store for free.

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Then you need to set up your project to use our "input mappings" and settings for compatibility:

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  • In PlayerSettings

    • Set Api Compatibility Level to .NET 2.0 (not Subset)
    • Check Virtual Reality Supported
    • Add your VR devices to the list of VR SDKs
  • Copy or merge Assets/StreamingAssets/InputManager.asset into your ProjectSettings/InputManager.asset

  • For Windows builds, in BuildSettings set architecture to x86_64