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Double Mapping

Developing a configuration for a game can get complex sometimes. It's possible to map outputs in VZGE, then if the game uses x360ce, inputs can also be mapped there. Finally, it's possible to map inputs in the games themselves. In fact, in Project Cars, it's possible to configure a generic joystick without using x360ce, but every single button has to be mapped inside the game, so it's impossible for us to send our current configuration without also explaining how to map all the buttons in the game too.

As a general rule, I try to do all the mappings in VZGE and leave the x360ce and game mappings as default if possible. This allows me to swap ini files with other people who want to play games with the bike controller without having to do additional work on their own.

Example Configurations

A few example configurations are included:

MovieWorkout.ini - The system audio cuts out if you pedal slower than 2 m/s. So, if you want to hear what's going on in that video, keep pedalling!

OmegaAgent.ini - For the game OmegaAgent. This game requires x360ce, so make sure you set it up in the proper folder with default settings.

TimeMachine.ini - For the game Time Machine VR. Also uses x360ce with default settings

You can find suggested configurations for additional games on the Steam Workshop.

(Not) Using with Oculus Home

There is currently an annoying problem where Oculus Home does not allow the gamepad emulator as well as a game to launch at the same time. So, for now, you'll have to play from the games from your Steam library. Oculus is aware of the issue, and said that it can be fixed in the future.

In the Future

There are probably a lot of features that could make VZGE better makeĀ the EmulatorĀ better for everyone. Definitely let us know what you think and any ideas you'd like for us to incorporate.