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The SDK is offered for Unity (5.4.2 and above) on PC (64-bit only on Windows 7 and above), PS4, and Android (6.0 and above) and works with Oculus Rift, HTV HTC Vive, Playstation VR, Google Daydream, and Samsung GearVR. We also have a preliminary Unreal Plugin on PC and PS4. And And we can offer a C++ version of our plugin by request at support@virzoom.com.
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Usage of this SDK and the VirZOOM Bike Controller is governed by this License Agreement.
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| Our SDK supports 64-bit Windows, which is a requirement of the VR systems we support for motion control.
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It's not currently possible to develop with the SDK on Mac, Linux, iOS, or 32-bit Windows , but if because those don't support our VR targets. But if there is sufficient developer interest, in the future we may release builds for other platforms that only detect sensor data.to just get bike and sensor data. Please note that we also don't currently have support in the SDK for Universal Windows Platform, and by extension, Windows Mixed Reality. We will add support for that very soon however, so please check back semi-frequently. Meanwhile, you could build a 64-bit Windows application with our SDK and download the Windows Mixed Reality plug-in for SteamVR to use it. |
Unity Release Notes
1.0
- Initial release on Vive/Rift/PSVR
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- Tested up to Unity 5.4.2
- Added face buttons to VZController API
- Refactored gamepad support
- VZPlayer now uses Camera from scene
1.4
Android support for with Daydream /and GearVR
- with Daydream controllerAndroid 6.0 and above
HUD in test scene
Interactive bike model
Unreal Release Notes
1.0
- Initial release with VZPlugin on PC
1.1
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1.5
- VZ Sensor support
- With GearVR, Daydream, Rift Touch, or Vive hand controller
- Not on PS4 yet
- Tilt steering option for Rift, Vive, and PSVR
- Improved VZController abstraction
- Bike firmware update
- This can take a minute before connection, see VZController.ReprogramProgress()
1.6
- Fixed missing Android file
Additional SDK Documentation
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