Versions Compared

Key

  • This line was added.
  • This line was removed.
  • Formatting was changed.

...

The SDK is offered for Unity (5.4.2 and above) on PC (64-bit only on Windows 7 and above), PS4, and Android (6.0 and above) and works with Oculus Rift, HTC Vive, Playstation VR, Google Daydream, and Samsung GearVR. We also have a preliminary Unreal Plugin on PC and PS4.  And   And we can offer a C++ version of our plugin by request at support@virzoom.com.

...

Info
titleUnsupported Platforms

It's not currently possible to develop with the SDK on Mac, Linux, iOS, or 32-bit Windows because those don't support our VR targets. But if there is sufficient developer interest, in the future we may release builds for other platforms to just get bike and sensor data.

Please note that we also don't currently have support in the SDK for Universal Windows Platform, and by extension, Windows Mixed Reality.  We will add support for that very soon however, so please check back semi-frequently.  Meanwhile, you could build a 64-bit Windows application with our SDK and download the Windows Mixed Reality plug-in for SteamVR to use it.

Unity Release Notes

1.0

  • Initial release on Vive/Rift/PSVR

...

  • VZ Sensor support
    • With GearVR, Daydream, Rift Touch, or Vive hand controller
    • Not on PS4 yet
  • Tilt steering option for Rift, Vive, and PSVR
  • Improved VZController abstraction
  • Bike firmware update
    • This can take a minute before connection, see VZController.ReprogramProgress()

...

1.0

  • Initial release with VZPlugin on PC 

1.1

...

6

  • Fixed missing Android file

Additional SDK Documentation

...

VZPlugin Interface

Playmaker SupportUnreal Plugin