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Info
titleSystem Requirements

Our SDK supports 64-bit Windows, which is a requirement of the VR systems we support for motion control. It's not currently possible to develop with the SDK on Mac, Linux, iOS, or 32-bit Windows, butĀ if there is sufficient developer interest, in the future we may release builds for other platforms that only detect sensor data.

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Unity Release Notes

1.0

  • Initial release

1.1

  • Fixed initial calibration on Vive, no longer relies on SteamVR.ResetSeatedZeroPose()
  • Compatibility with Oculus 1.7 and SteamVR 1.1.1 plugins, though neither is required
  • Conforms to PS4 release requirements
  • No longer requires Visual Studio 2015 redistributable
  • Added Xbox 360 controller support
  • Tested with Unity 5.4.0p2

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  • Tested up to Unity 5.4.2
  • Added face buttons to VZController API
  • Refactored gamepad support
  • VZPlayer now uses Camera from scene

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Unreal Release Notes

1.0

  • Initial release

Additional SDK Documentation