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Our SDK supports 64-bit Windows, which is a requirement of the VR systems we support for motion control. It's not currently possible to develop with the SDK on Mac, Linux, iOS, or 32-bit Windows, butĀ if there is sufficient developer interest, in the future we may release builds for other platforms that only detect sensor data. |
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Unity Release Notes
1.0
- Initial release
1.1
- Fixed initial calibration on Vive, no longer relies on SteamVR.ResetSeatedZeroPose()
- Compatibility with Oculus 1.7 and SteamVR 1.1.1 plugins, though neither is required
- Conforms to PS4 release requirements
- No longer requires Visual Studio 2015 redistributable
- Added Xbox 360 controller support
- Tested with Unity 5.4.0p2
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- Tested up to Unity 5.4.2
- Added face buttons to VZController API
- Refactored gamepad support
- VZPlayer now uses Camera from scene
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Unreal Release Notes
1.0
- Initial release