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The VirZOOM SDK allows you to quickly create and adapt games that talk to the VirZOOM Bike Controller. It provides access to all the sensor data from the bike, including speed, pedal direction, buttons, resistance setting, and heartrate. It also includes a high-level player controller, using our patent-pending motion controls, that combine the bike sensors with your head movement to comfortably move through large VR worlds.

Besides this SDK documentation, also see our SDK discussion forum and our UNITE 2015 talk for more that you can do.

Usage of this SDK and the VirZOOM Bike Controller is governed by this License Agreement .

RELEASE NOTES

1.0

  • Initial release

1.1

  • Fixed initial calibration on Vive, no longer relies on SteamVR.ResetSeatedZeroPose()
  • Compatibility with Oculus 1.7 and SteamVR 1.1.1 plugins, though neither is required
  • Conforms to PS4 release requirements
  • No longer requires Visual Studio 2015 redistributable
  • Added Xbox 360 controller support
  • Tested with Unity 5.4.0p2

1.2

  • Added OpenSSL dlls for machines that don't have already
  • Tested with Unity 5.4.1p1
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