The VirZOOM SDK allows you to quickly create and adapt games that talk to the VirZOOM Bike Controller. It provides access to all the sensor data from the bike, including speed, pedal direction, buttons, resistance setting, and heartrate. It also includes a high-level player controller, using our patent-pending motion controls, that combine the bike sensors with your head movement to comfortably move through large VR worlds. The SDK is offered for Unity on PC, PS4, and soon on Android. We also have a preliminary Unreal Plugin, which includes support for VZPlugin on PC only.  And we can offer a C++ version of our plugin directly by request at mailto:support@virzoom.com.

Besides this SDK documentation, also see our SDK discussion forum and our UNITE 2015 talk for more that you can do.

Usage of this SDK and the VirZOOM Bike Controller is governed by this License Agreement.

Our SDK supports 64-bit Windows, which is a requirement of the VR systems we support for motion control. It's not currently possible to develop with the SDK on Mac, Linux, iOS, or 32-bit Windows, but if there is sufficient developer interest, in the future we may release builds for other platforms that only detect sensor data.

Unity Release Notes

1.0

1.1

1.2

1.3

Unreal Release Notes

1.0

Additional SDK Documentation

SDK Setup & Requirements

SDK Test Scene

Adding VZ Support to a Scene

VZPlayer Interface

VZController Interface

VZPlugin Interface

Playmaker Support

Unreal Plugin