The VirZOOM SDK allows you to quickly create and adapt games that talk to the VirZOOM Bike Controller. It provides access to all the sensor data from the bike, including speed, pedal direction, buttons, resistance setting, and heartrate. It also includes a high-level player controller, using our patent-pending motion controls, that combine the bike sensors with your head movement to comfortably move through large VR worlds.
The SDK is offered for Unity on PC, PS4, and Android (6.0 and above) and works with Oculus Rift, HTC Vive, Playstation VR, Google Daydream, and Samsung GearVR. We also have a preliminary Unreal Plugin on PC and PS4. And we can offer a C++ version of our plugin by request at firstname.lastname@example.org.
Usage of this SDK and the VirZOOM Bike Controller is governed by this License Agreement.
Our SDK supports 64-bit Windows, which is a requirement of the VR systems we support for motion control. It's not currently possible to develop with the SDK on Mac, Linux, iOS, or 32-bit Windows, but if there is sufficient developer interest, in the future we may release builds for other platforms that only detect sensor data.
Unity Release Notes
- Initial release on Vive/Rift/PSVR
- Fixed initial calibration on Vive, no longer relies on SteamVR.ResetSeatedZeroPose()
- Compatibility with Oculus 1.7 and SteamVR 1.1.1 plugins, though neither is required
- Conforms to PS4 release requirements
- No longer requires Visual Studio 2015 redistributable
- Added Xbox 360 controller support
- Tested with Unity 5.4.0p2
- Added OpenSSL dlls for machines that don't have already
- Tested with Unity 5.4.1p1
- Tested up to Unity 5.4.2
- Added face buttons to VZController API
- Refactored gamepad support
- VZPlayer now uses Camera from scene
Android support for Daydream/GearVR
- with Daydream controller
- Android 6.0 and above
HUD in test scene
Interactive bike model
Unreal Release Notes
- Initial release with VZPlugin on PC
- Added PS4 support